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Category : Learning Models & Theory

RESOURCE: ‘Flipping’ Classrooms May Not Make Much Difference

In preliminary research, professors at Harvey Mudd College haven’t found that students learn more or more easily in so-called flipped courses than in traditional classes, USA Today reports. In flipped courses, students watch professors’ lectures online before coming to class, then spend the class period in discussions or activities that

ABSTRACT: Team Players and Collective Performance: How Agreeableness Affects Team Performance Over Time

Previous research on teams has found that agreeableness is one of the strongest personality predictors of team performance, yet one of the weakest personality predictors of individual-level job performance. In this study, we examined why teams with more agreeable members perform better. Data were collected across 4 months at 5

ABSTRACT: Applying the cognitive theory of multimedia learning: an analysis of medical animations

CONTEXT: Instructional animations play a prominent role in medical education, but the degree to which these teaching tools follow empirically established learning principles, such as those outlined in the cognitive theory of multimedia learning (CTML), is unknown. These principles provide guidelines for designing animations in a way that promotes optimal cognitive

ABSTRACT: Teaching for understanding in medical classrooms using multimedia design principles

OBJECTIVES: In line with a recent report entitled Effective Use of Educational Technology in Medical Education from the Association of American Medical Colleges Institute for Improving Medical Education (AAMC-IME), this study examined whether revising a medical lecture based on evidence-based principles of multimedia design would lead to improved long-term transfer and

ABSTRACT: How competent are emergency medicine interns for level 1 milestones: who is responsible?

OBJECTIVES: The Next Accreditation System (NAS) of the Accreditation Council for Graduate Medical Education (ACGME) includes the implementation of developmental milestones for each specialty. The milestones include five progressively advancing skill levels, with Level 1 defining the skill level of a medical student graduate, and Level 5, that of an attending

ABSTRACT: Designing and using computer simulations in medical education and training: an introduction

Computer-based technologies informed by the science of learning are becoming increasingly prevalent in education and training. For the Department of Defense (DoD), this presents a great potential advantage to the effective preparation of a new generation of technologically enabled service members. Military medicine has broad education and training challenges ranging

ABSTRACT: Evaluation of medical simulations

Simulations hold great promise for medical education, but not all simulations are effective, and reviews of simulation-based medical education research indicate that most evaluations of the effectiveness of medical simulations have not been of sufficient technical quality to produce trustworthy results. This article discusses issues associated with the technical quality